Folding panels for your convenience!
Grendel's Status:
[1]: Humanization changes the listed name and the race to Human as part of the disguise. Some racial skills change due to structural changes, but he remains a troll.
(1) Jobs in Italics are level zero. (2) Inactive mastered jobs add to the sub-stat multiplier (so +0,5 MPmult means the MP multiplier increases by 0.5).
(3) Usually, monsters keep only 5% of the stat points from their old races after evolution. But for Grendel it matters because of the inactive job mastery (race is the monster equivalent of a job).
(*) No longer has the Emperor's Might skill; The skills from the Colossus Troll really bumped his HP.
(*) The five numbers are, in order, Racial multiplier, job multiplier, second job multiplier, the extra from the inactive job mastery, and from other skills. Add 1 to get the final multiplier (1 is the base value everyone has.)
(**) HP has an extra +2 to its multiplier because of the bulk of the troll colossus when in that form. It is lost when he becomes Beowulf.
[1]: Humanization changes the skills based on shape. Tough Skin becomes zero, and Regeneration is halved.
[2]: Innate weaknesses count backwards. Starting values for trolls are 5. Level zero is the equivalent of a level 10 normal skill for these. They still matter even at level 0: Grendel cannot regenerate burn damage from acid or fire as fast as other normal damage.
(*) Fused from the other appraisal skills.
(*) Monsters never have skills for their natural attacks. They don't require assistance from the System.
(*) Bartering is used on transactions, negotiation for non goods-for-coin agreements (including service-for-coin).
You might be reading a stolen copy. Visit Royal Road for the authentic version.
Below each skill are the spells known. Refer to a interlude about Helen's training to know when spells are learned. (Odd levels and level 10 duh)
Helen's Status:
Zahariel's Status:
Marcy's Status: