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Character Sheet as of the end of Chapter 19

  Erik Uloth - Level 3 Mountain Orc

  Class: Power Martial - Permanent Class Selection Available

  EXP To Next Level 200/600

  Stats:

  Strength (29)

  Dexterity (17)

  Constitution (23)

  Intelligence (10)

  Wisdom (10)

  Charisma (16)

  Health Points: 230 (23-HP per minute)

  Stamina Points: 290 (17-SP per minute)

  Mana: 180 (18-MP per minute)

  Languages: Standard, Orc

  Movement Speeds: Climbing +10%

  Vision: Darkvision

  Gear

  Condition: 40/40

  Weight: 4 LBS

  Damage: 7 - 12 Piercing

  Range: 20ft - 30ft

  Condition: 30/40 (averaged between set pieces)

  Weight: 10 LBS

  Armor: 5-6

  Current Set: 2 of 5 (Chest, Pants)

  Treated Leather Armor (Above Average, Common)

  Type: Light

  Condition: 60/60 (averaged between set pieces)

  Weight: 5 LBS

  Armor: 8-9

  Current Set: 2 of 5 (Hands, Feet)

  Treated leather is a more durable and flexible form of leather that has received additional alchemical treatment during the tanning process.

  Hooded Fur Cloak (Wolf Pelt) (Above Average, Common)

  Type: Light

  Weight: 3 LBS

  Armor: 7-8

  Current Set: 1 of 5 (Head)

  This hooded cloak offers the wearing an additional layer of protection along their back in addition to any armor they wear under the cloak.

  Condition: 20/20

  Weight: Under Maximum

  Condition: 10/10

  Weight: Under Maximum

  Knife (Tool)

  Hatchet (Tool)

  Hammer (Tool)

  Climbing Kit (Assorted Equipment)

  Tinderbox

  Rope (150ft Total)

  Waterskins x 2

  Dry Rations (15 Meals Worth)

  Boar Jerky (36 Servings)

  Boar Bacon (20 Servings)

  Boar Hides: 2 Average, 1 Poor (95% available)

  Assortment of Boar Bones (Small to Large)

  Pouch of Tobacco and Leaf Wraps (20 units)

  2 Wolf Pelts (White)

  Handaxe

  Dagger

  Bow

  Quiver

  This book was originally published on Royal Road. Check it out there for the real experience.

  Medium Pack (Assorted Items, Unopened)

  Small Belt Pack (Assorted Items, Unopened)

  2 Rings (Unidentified

  1 Necklace (Unidentified)

  1 Key (Unknown)

  1 Pin (Unknown)

  Martial Skills/Attacks

  


      
  • Armor: Medium Armor (Trained), Light Armor (Trained), Shields (Trained)


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  • Weapons: STR Melee (Trained), STR Throwing (Trained)


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  • Fighting Styles: Shield Fighting (Trained), 2-Handed Weapons (Trained), Brawling (Trained)


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  Special Attack Skills

  Casting Skills/Spells

  


      
  • Caster Type: None


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  • Spell Focus: None


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  • Active Spells: None


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  • None


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  Racial Traits:

  Core - Orcish Ferocity

  


      
  • The more damage an Orc takes, the more dangerous it is. When an Orc is below 25% healthy, they deal 20% more damage.


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  • When an Orc is dealt a death blow, they stay standing with 1 HP and receive damage immunity for 7 seconds. During this time any debuffs on the Orc are suspended. The trait will not trigger and immunity will end if the player is decapitated.


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  • Mountain Orcs receive 5% less damage from any physical damage sources.


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  • Orcs receive 5% additional experience for all skills in the athletics skill tree.


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  • *Will not trigger if death blow is from decapitation and effect will end if decapitated.


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  Racial Trait LVL 1 - Physically Intimidating

  


      
  • Wordplay will always play a major role when trying to strike fear in the heart of a foe. Sometimes though, it just helps to be big and scary.


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  • Untrained to Trained in Basic Skill - Intimidation. Untrained to Trained in Advanced Skill - Intimidation: Frighten, Common. All intimidation skills in the intimidation skill tree now rely on Strength to a HIGH degree, instead of a MODERATE degree.


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  Skill Trees

  


      
  • Athletics: STR - HIGH, CON - MOD, DEX - LOW


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  • Crafting: INT - HIGH, CON - MOD, CHA - LOW


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  • Intimidation: CHA - HIGH, STR - HIGH*, CON - LOW


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  • Knowledge: None


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  • Mobility: DEX - HIGH, STR - MOD, CON - LOW


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  • Nature: WIS - HIGH, INT - MED, Con - LOW


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  • Perception: WIS - HIGH, DEX - MOD, CON - LOW


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  • Stealth: DEX - HIGH, CON - MOD, WIS - LOW


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  • Survival: WIS - HIGH, DEX - MED, CON - LOW


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  Athletics

  Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

  Crafting

  Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

  Intimidation

  Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

  Knowledge

  Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

  Mobility

  Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

  Nature

  Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

  Perception

  Training - Trained (Unranked to Uncommon Skills) LVL Cap 15

  Persuasion

  Training - Untrained (Unranked Only) LVL Cap 5

  Stealth

  Training - Trained (Unranked to Uncommon) LVL Cap 15

  Survival

  Training - Trained (Unranked to Uncommon) LVL Cap 15

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